Aurelion Sol Wild Rift combo for beginners: By learning optimal ability combos for Aurelion Sol, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Aurelion Sol fundamentals is one way of becoming a better player and climbing the ranked ladder.
Aurelion Sol’s Combo
Best combo for Aurelion Sol:
Skill 3 -> SKill 1
This is a typical combo that will help you pass through walls, make getting to lane a lot easier, and will work wonders when you’re ganking other lanes (especially if you start casting it from the place they’d least expect you to pop out of).
Skill 2 -> Flash
This is a pretty tricky one because it relies on you pulling off a lot of damage with your orbs, and engaging on your opponent once one of the orbs hit to quickly proc the second (and probably third) one. You can also follow with auto-attacks.
Skill 1 -> Ultimate -> Skill 2
Flash -> Ultimate -> Skill 1 -> Skill 2
This combo will knock the opponent back towards your team, but it is quite difficult to pull off. Also, you should be prepared to use your Stasis because chances are you’ll be diving into the enemy team.
Skill 1 -> Ultimate -> Skill 1
This depends entirely on the situation, but it’s fairly easy to pull off once you get a stun. It’s a pretty burst-y combo, so it’s especially good during team fights (you could show from behind a wall and take enemies by surprise Skill 3 -> Skill 1 -> Skill 4).
How to play:
Aurelion Sol is a mid lane mage. He is a very unique champion that loves to roam around the map with all of his stars. In the laning phase, his goal is the push out the minion wave as he is a bit weak before you hit level 3. Once Aurelion Sol hits level 3, you can use his insane roam potential with Comet of Legend to get advantages in other lanes. One important thing to note is when you roam with Aurelion Sol’s 3rd ability, you can combo it with your Starsurge. The further you travel with Aurelion Sol’s 1st ability, the bigger the area will get so it will be harder for the enemies to dodge. Once you get to mid/late game, this is really where Aurelion Sol comes online, he has an insane amount of damage and peel potential to help his team.
Aurelion Sol’s Abilities
(Passive) Center of The Universe
Aurelion Sol has 3 stars that orbit around him at all times dealing magic damage. This is Aurelion Sol’s main damage output and is what makes him so unique and fun to play. Be careful when hiding in bushes as enemies can see the stars even if you are hidden.
To increase the hit rate of the stars, it is always best to move in the opposite direction (clockwise) so the stars will hit more often. Learning and understanding Aurelion Sol’s kit are crucial in playing and carrying games.
(Skill 1) Starsurge
Aurelion Sol fires a newborn star that detonates upon reaching the Outer Limit. The star expands as it travels, dealing magic damage and stunning for a few seconds based on time travelled. Starsurge can also be re-casted to detonate the star early to get a quick and easy stun.
When using Starsurge you can increase the size of the star when you use your 3rd ability (Comet of Legend) to travel further across the map.
(Skill 2) Celestial Expansion
Aurelion Sol pushes his stars out to the Outer Limit for a few seconds, causing them to orbit faster and deal magic damage. There is also a passive with the ability that increases the star’s damage.
This ability uses your passive which is your main source of damage but makes it even stronger because stars will rotate faster, resulting in more damage.
You can use this ability to quickly clear the minions in your lane and use that free time to rotate around the map to get an advantage in other lanes.
(Skill 3) Comet of Legend
Aurelion Sol retracts his stars and takes flight, gaining the ability to see and travel over walls for a few seconds. This ability has a long cooldown so make sure you use the ability wisely. If you take any damage from champions, the flight will end.
Be sure to use this when ganking lanes in combo with your 1st Ability (Starsurge) as this will surprise the enemies and you can get a big AoE stun.
(Ultimate) Voice of Light
Exhales Starfire, dealing magic damage and slowing enemies. Enemies that are hit are knocked back to the Outer Limit. This ability has a relatively long range and can be used at the start of the fight to slow down enemies or as execution at the end to kill them.
You can also use Flash just after using your ultimate ability. This can make some amazing flashy plays like flashing behind the enemy whilst in animation to knock the enemies back into your team.
What is a combo in Wild Rift?
The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.
We offer a multitude of combinations that you can apply to every application.
Thank you for reading this guide. Good luck on the rift summoners!
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