Garen Wild Rift combo for beginners: By learning optimal ability combos for Garen, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Garen fundamentals is one way of becoming a better player and climbing the ranked ladder.
Best combo for Garen:
AA -> Skill 1 -> AA -> Skill 3 -> Skill 2 when enemy fights back.
Early game lane trading combo
Skill 1 -> AA -> Skill 3 -> Skill 2 -> AA -> Ultimate
Mid game – Late game kill combo
AA -> Skill 1 -> AA -> Skill 3
That combo will allow you to chase opponents with Skill 3, and because of the Silence effect from Skill 1 chances are they won’t be able to get away, and they’ll die. You could also use Flash to catch unexpecting opponents, then hit them with Skill 1 and quickly shift into Skill 3 for more damage.
How to play:
Garen is a tanky, high damage AD champion. He is capable of making his way through crowds of enemies to kill the most dangerous ones on the enemy team. The main reason for this is Courage which reduces damage taken for a short time, and gains bonus resistance to crown control. He is ok in the early game but the later the game goes the more tanky Garen becomes which means he will be able to run through and kill the enemy team.
If Garen has not been struck by damage or enemy abilities within the last few seconds, he regenerates missing health per second. This makes trading in lane very easy with Garen.
You can walk up to an enemy and fight them for a few seconds then walk away and regenerate all the health back that you lost.
(Skill 1) Decisive Strike
Garen breaks free from all slow, becoming immune to them for just under a second and gaining bonus movement speed for a few seconds. The next attack within a few seconds is empowered to deal physical damage and silence the target for just over a second. Silencing an enemy champion means it cancels any channelling abilities and prevents the target from casting any spells.
(Skill 2) Courage
Reduce damage taken for a few seconds. For the first second the damage reduction is higher than the rest of the duration and Garen gains Tenacity. This means that all crowd control towards Garen is reduced. It’s important to time this ability correctly as soon as you are about to take a lot of damage.
(Skill 3) Judgment
Garen rapidly spins in a bladestorm for a few seconds, dealing physical damage 8 times. Enemies hit by the bladestorm’s outer edge are critically struck for increased damage.
Garen can re-cast this ability at any time to stop spinning at any point. This is really helpful when enemies dash away from the area of the spin so you can use other abilities instead.
You can combo Decisive Strike (1st Ability) with Judgment to gain movement speed when spinning around.
(Ultimate) Demacian Justice
Garen calls forth the might of Demacia to execute an enemy champion, dealing true damage. Demacian Justice deals more damage depending on how much health the enemy is missing. Nearby enemies also take true damage and the damage is increased depending on how much health they are missing.
It’s really important to note that you should never use Demacian Justice if the enemy is over 50% HP. You will not deal a lot of damage at all and you will waste your ultimate.
What is a combo in Wild Rift?
The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.
We offer a multitude of combinations that you can apply to every application.
Thank you for reading this guide. Good luck on the rift summoners!