Graves Wild Rift combo for beginners: By learning optimal ability combos for Graves, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Graves fundamentals is one way of becoming a better player and climbing the ranked ladder.
Best combo for Graves:
Skill 2 -> AA -> Skill 3 -> Skill 1 -> AA -> Ultimate
Skill 2 -> AA -> Skill 3 -> Skill 1 -> AA
This is a combo you can do before you get your ultimate, and it’s usually ideal for when you’re ganking a lane.
Flash -> AA -> Skill 3 -> AA -> AA
This is a pretty simple combo to pull off. since Graves has two bullets in his shotgun, he has to reload every two auto-attacks. So, you will use your Skill 3 to dash towards the opponent and shorten the distance between you.
Skill 2 -> Flash -> AA -> Skill 3 -> Skill 1 -> AA -> Ultimate -> AA
This unique combo is quite difficult to pull off. It takes advantage of Graves’ high burst damage sequence and uses Skill 3 to catch up with the opponent and reset the auto-attacks and deal tons of damage. End-game, this is one of the strongest combos on Graves that can pretty much one-shot any squishy enemies.
Skill 3 -> Skill 2 -> Ultimate -> AA -> Skill 1 -> AA
This is yet another difficult combo, but it’s slightly easier than the previous one. However, you need to make sure that the opponent is in plain sight and not anywhere close to their towers because the shots from Skill 1 will not go through turrets. (or any terrain for that matter)
How to play:
Graves is an AD auto-attack-focused jungler. He has one of the best early game duels against any other junglers which means he can have an aggressive early game jungle path to try and get an advantage early. Graves has a very unique kit different from others. Graves’s Shotgun only has 2 bullets, which means after you auto-attack twice, you need to reload so just make sure you keep that in mind and don’t get caught whilst reloading.
Graves can also be played in the top lane. With his early game damage and aggression, he can bully out champions in the solo lane and get a lot more gold and experience than playing jungle, meaning you can reach your core items sooner and start to deal a lot of damage early.
(Passive) New Destiny
Graves auto-attacks are very unique. Graves uses a shotgun that fires 2 shots. After 2 shots he has to reload. Attack speed reduces reload time and time between attacks. Each attack fires 4 bullets. Critical strikes fire 6 bullets and increase each bullet’s damage.
Bullets cannot pass through enemy units. So even though you might be targeting a champion, if there are minions, a tower or even another champion in the way, the auto-attack will not hit the champion you are targeting.
Non-champions struck by multiple bullets are knocked back slightly. This allows Graves to easily kite jungle camps and stay healthy when clearing through the jungle.
(Skill 1) End of The Line
Graves fires a powder round that deals physical damage and then detonates after just over a second to deal additional physical damage. If End of the Line hits terrain, it detonates in 0.25s instead.
It’s important to always aim End of the Line and try to get it to hit the terrain because the damage from the 2nd part of this ability (when coming back) does more than the 1st part (when firing out).
(Skill 2Smoke Screen
Graves throws a canister that creates a cloud of smoke for a few seconds. Enemies within the smoke cannot see outside of it. You can use this ability as a zoning tool to stop enemies coming towards you as they will be afraid to walk over the smoke cloud.
Enemies caught in the initial impact take magic damage and are slowed for just under a second. So you can also use this ability to help when chasing to briefly slow on impact.
(Skill 3) Quickdraw
This is Graves’ main mobility tool. He dashes in a direction, reloading one shell from his passive (New Destiny) and granting True Grit for a few seconds. True Grit grants Armor (stacking a few times) and refreshes when damaging non-minions. Dashing towards an enemy champion grants 2 stacks of True Grit.
Each auto-attack bullet hit reduces Quickdraw’s cooldown by just under a second. This ability is mainly used for kiting and for placing Graves in the perfect position to cast his other abilities like End of The Line (1st Ability).
(Ultimate) Collateral Damage
Graves fires an explosive shell that deals physical damage and knocks him back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing physical damage in a cone.
This ability is very useful when you are trying to snipe escaping enemies due to Collateral Damage having a very long range.
What is a combo in Wild Rift?
The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.
We offer a multitude of combinations that you can apply to every application.
Thank you for reading this guide. Good luck on the rift summoners!