Janna Wild Rift combo for beginners: By learning optimal ability combos for Janna, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Janna fundamentals is one way of becoming a better player and climbing the ranked ladder.
Best combo for Janna:
Flash -> Ultimate
You can knock an enemy back to your team by executing a Flash + Ult combo which will bring one or two enemies to your team while pushing back the rest.
- You can use your Skill 1 in the direction you want to run, let it charge, and when the enemy will chase after you, you can release it.
- During the laning phase, you can poke with Skill 2, then quickly cast an auto-attack, because the enemy will be slowed down.
- When trading attacks (you or your ally) with an enemy, make sure you use Skill 3 because it adds additional damage, and mitigates some of the incoming damage.
How to play:
Janna is a enchanter Support Champion. She excels at shielding and healing your teammates to keep them alive. She has a pretty strong laning phase you just need to be careful and make sure the enemy bot lane does not engage onto you because you don’t have a lot of health. The later the game goes the better Janna gets. Her shields and heals become even stronger and you can do a lot more to keep your team alive.
Janna and nearby allied champions moving towards her gain movement speed. This allows Janna to roam in the early game to try and get an advantage in the jungle and other lanes..
(Skill 1) Howling Gale
Janna summons a whirlwind tornado that gains damage, range and knock-up duration as it charges up over time. When you re-cast or the charge time is up, Janna launches the whirlwind, dealing magic damage and knocking up enemies in its path.
In the laning phase, your best bet to land Howling Gale is to cast it in the bushes or by using it as follow up to any other crowd control. If you cast Howling Gale in a bush, the enemies can’t see the tornado until it leaves the bush meaning you can catch enemies off guard.
(Skill 2) Zephyr
While Zephyr is not on cooldown, Janna gains movement speed and deals additional magic damage with attacks. This makes Janna’s auto attacks hurt a lot in the early game.
Most of the time you want to auto-attack before you use Zephyr so you can deal a little bit of extra damage. Zephyr is a targeted ability that
(Skill 3) Eye of the Storm
Janna shields an allied champion or turret from damage and grants attack damage while it holds. This shield works well when using it on AD Carry duo laners as it will give them extra damage and a shield.
This shield works well with Ardent Censer and Staff of the Flowing Water because whoever you shield will get the extra bonuses from these items.
You can also use this shield on yourself if you feel like it is the best option to keep yourself alive or deal more damage with your auto attacks.
Janna calls forth mighty winds to knock back surrounding enemies and restore health to nearby allies each second for the next few seconds.
You can knock back enemies to your team by using the Flash + Monsoon combo which will push enemies back to your team. This is super risky as it puts you in a difficult position but if you can catch out a high-value target it will all be worth it.
Also, be careful when using Monsoon to make sure you don’t save your opponent by knocking them away from your team.
What is a combo in Wild Rift?
The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.
We offer a multitude of combinations that you can apply to every application.
Thank you for reading this guide. Good luck on the rift summoners!
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