Jarvan IV Wild Rift combo for beginners: By learning optimal ability combos for Jarvan IV, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Jarvan IV fundamentals is one way of becoming a better player and climbing the ranked ladder.
Jarvan IV’s Combo
Best combo for Jarvan IV:
Skill 3 (first cast) -> Skill 3 (second cast)
This is going to be your main all-in combo. With this skill, you can travel in any direction you want, and knock up the enemies you pass through on the way.
Skill 3 -> Skill 1 -> Skill 2 -> AA -> Ultimate -> AA
Skill 2 -> AA (Wait for Flash or Dash) -> Skill 3 -> Skill 1 -> AA -> Ultimate -> AA
Against high mobility
How to play:
Jarvan is a fighter jungler. He is a very balanced champion that is good at all stages of the game. He has decent early game jungle clear and can gank early with the Demacian Standard (3rd ability) and Dragon Strike (1st Ability) combo which allows Jarvan to travel to where the Demacian Standard flag is and knocking everyone up in the path. He is also great in the late game with the same combo and Cataclysm (Ultimate) to lock everyone in place so your team can follow up and do damage to the enemy team.
Jarvan IV’s Abilities
(Passive) Martial Cadence
The first attack against an enemy deals bonus physical damage base on their current health. It has a separate cooldown per enemy.
To clear the jungle quicker, attack each monster one by one so you can make use of the passive multiple times.
(Skill 1) Dragon Strike
Extends Jarvan IV’s lance, dealing physical damage and reducing the armour of enemies hit for a few seconds. This is Jarvan’s main damage source when clearing through the jungle. Make sure you hit Dragon Strike on multiple monsters when clearing the jungle.
If the lance contacts a Demacian Standard (3rd Ability), it will pull Jarvan to the Demacian Standard’s location, knocking up enemies in his path. This is Jarvan’s main combo that is great for engaging, escaping and ganking at any point during the game.
(Skill 2) Golden Aegis
Jarvan unleashes an aura around him that slows surrounding enemies and grants a shield that absorbs damage for a few seconds.
This is mainly used after you land your 3rd + 1st ability combo to slow down enemies after they are knocked up. When clearing through the jungle, it’s important to use this every time it is up and available so you can stay healthy.
(Skill 3) Demacian Standard
Jarvan throws a Demacian Standard that deals magic damage and remains in place for a few seconds, granting nearby ally champions attack speed. This ability is mainly used in combination with Dragon Strike to get a knock-up.
Another way of using Demacian Standard is when you are your team are grouping up near turrets trying to take them down. You can put the Demacian Standard near your team so they all gain attack speed so you can take the tower faster.
Jarvan leaps to an enemy champion, dealing physical damage to nearby enemies and creating an arena of terrain around them for a few seconds.
Make sure to keep an eye on who has Flashes and mobility abilities available because the enemy can use these to escape your Cataclysm. You can also block your allies so make sure to re-cast it if it is getting in the way
What is a combo in Wild Rift?
The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.
We offer a multitude of combinations that you can apply to every application.
Thank you for reading this guide. Good luck on the rift summoners!