Jhin Wild Rift combo for beginners: By learning optimal ability combos for Jhin, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Jhin fundamentals is one way of becoming a better player and climbing the ranked ladder.
Jhin’s Combo
Best combo for Jhin:
Skill 3 -> AA -> Skill 1 -> AA -> AA -> AA -> AA
Lane poke
Skill 3 -> Skill 2 -> AA -> Skill 1 -> AA
Followup burst
Video Combo:
How to play:
Jhin is an attack damage dragon lane champion. Jhin has a very unique playstyle compared to other traditional dragon lane champions. Jhin has a hand cannon that only carries 4 shots. After the 4th shot, he has to reload. This is really important to keep track of when playing Jhin. Jhin is great at all stages of the game. He has early game pushing potential and good damage with his 4th shot and he scales amazingly into the late game when going for the full critical strike build.
Jhin’s Abilities
(Passive) Whisper
Jhin is a bit different from other champions. He has a unique attack system where he has 4 bullets that fire at a fixed rate and he reloads after running out of ammo. Attack speed that Jhin buys from the shop will be converted into Attack Damage.
The final bullet (4th shot) will critically strike and deal additional physical damage. Whenever Whisper crits, Jhin gains a burst of movement speed for a few seconds.
There is an indicator undeath Jhin’s mana bar which shows how many shots he has left until he needs to reload. When you are about to fire your 4th shot you need to make sure you are in a safe place to be able to run away as this is an opportunity for the enemies to jump onto you.
(Skill 1) Dancing Grenade
Jhin launches a magical cartridge at an enemy, dealing physical damage before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains damage each time it kills.
When farming in the early game, if you want to push the lane you can auto-attack a minion and wait for it to go low on health and then use your Dancing Grenade so you can clear the whole wave with 1 ability. Sometimes you can even hit an enemy champion with the Dancing Grenade if you bounce it off a few minions.
(Skill 2) Deadly Flourish
Jhin fires a long-range shot that stops on the first champion hit. If the target champion was struck by Jhin or Jhin’s allies within the last 4 seconds, they are rooted and Jhin gains movement speed. When playing Jhin you want to stay at the backline and use abilities like Deadly Flourish to poke from range and use his crowd control to benefit your team.
You can also use Deadly Flourish in the laning phase to hit minions if you are too far away so you can get the gold you need. This is mainly helpful to secure cannon minions.
(Skill 3) Captive Audience
Jhin places an invisible trap that reveals nearby enemies when walked over. It slows enemies before dealing magic damage. You can use these traps in chokepoints around the map so it will slow the enemies down if they are trying to walk through and you will get some vision of the enemy team.
You can also use the traps to help you push the minion wave a lot quicker. The traps in combination with your 4th shot passive and Dancing Grenade (1st Ability) makes it easy to push a minion wave so you can go back to base and buy some items.
(Ultimate) Curtain Call
Jhin channels his ultimate to fire 4 super shots at extreme range in a cone. The shots stop on the first champion hit, slowing it and dealing physical damage. The 4th shot crits and does a lot of damage.
When using Curtain Call you need to make sure you are safe away from any enemy champions. You will be stood still and stuck unless you cancel your Ultimate
What is a combo in Wild Rift?
The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.
We offer a multitude of combinations that you can apply to every application.
Thank you for reading this guide. Good luck on the rift summoners!
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