Jinx Wild Rift combo for beginners: By learning optimal ability combos for Jinx, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Jinx fundamentals is one way of becoming a better player and climbing the ranked ladder.
Jinx’s Combo
Best combo for Jinx:
Jinx doesn’t exactly have a “combo”, as many champions do, but rather a skill order that will help you depending on the situation, It is:
Skill 3 -> Skill 2 -> Skill 1 -> AA -> Ultimate.
How to play:
Jinx is a dragon lane champion that focuses on attack damage to kill the enemy team. Jinx is not the best in terms of early game damage. The later the game goes and the more items she gets, the stronger she becomes. This is because of her insane range with her rockets from Switcheroo! and insane attack speed with her mini-gun at close range. She also has one of the best passive’s in the game, Get Excited. Every time she gets a takedown she gains attack speed (exceeding the maximum attack speed limit) and a bunch of movement speed to chase down enemies and kill everyone.
Jinx’s Abilities
(Passive) Get Excited!
When Jinx gets a takedown on a champion or structure that she has damaged within the last few seconds, she gets bonus movement and attack speed for a few seconds. This makes Jinx insanely strong and unstoppable in the late game and the attack speed can go over the cap.
(Skill 1) Switcheroo!
This allows Jinx to swap between her weapons, Fishbones the Rocket Launcher and Pow-Pow the Minigun. Fishbone’s attacks cost mana but gain long-range and explode to deal damage to the target and enemies around it. When using Fishbones, your mana goes down fast so make sure you use it at the right times (when you’re at the back of team fights and want to stay away from the enemies carries).
Pow-Pow’s attacks grant bonus attack speed for a few seconds. This effect stacks up to 3 times gaining more attack speed each time. Pow-Pow also has shorter range compared to Fishbones, but it’s great for single target damage and when you get into 1 vs 1 situations.
(Skill 2) Zap!
Jinx fires a shock blast that deals damage to the first enemy hit, applying slow. This ability is a long-range poke and is great during laning phases and to finish off an enemy at range. Zap is also great for checking bushes, dragons or baron to see where the enemy team is if you have no vision.
(Skill 3) Flame Chompers!
Tosses out 3 chompers that arm after a brief delay. Chompers explode on contact with enemy champions, interrupting their dashes and rooting them. Chompers last for a few seconds and will explode automatically if no champion triggers them. This ability is Jinx’s only crowd control and self-peel ability to help keep herself alive.
It has a long cooldown so it’s best to know when to use them. Use this ability to block off the enemy’s escape routes or in a choke point so the enemy can’t go through. You can also use this ability as protection from melee champions. When they jump onto you, just tap the ability to throw the chompers below you and you will have a bit of time to walk away to keep your distance.
(Ultimate) Super Mega Death Rocket!
Fires a mega-rocket that gains damage and speed over the first second it travels. The rocket explodes on the first enemy champion hit, dealing damage. This ultimate is global, meaning the ability can travel across the whole map. This ultimate is a great execution tool as it does more damage if the enemy is missing more health.
Not only does this help when killing champions, this can also help when trying to steal dragons or baron, just make sure you hit a champion for it to explode.
What is a combo in Wild Rift?
The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.
We offer a multitude of combinations that you can apply to every application.
Thank you for reading this guide. Good luck on the rift summoners!
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