Karma Combo Wild Rift: Guide For Beginners


Karma Wild Rift combo for beginners: By learning optimal ability combos for Karma, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Karma fundamentals is one way of becoming a better player and climbing the ranked ladder.


Karma’s Combo

Best combo for Karma:

Skill 1 -> Skill 2 -> Skill 3 (Disengage or AA)

Early Game Support

 Skill 3 -> Skill 2 -> AA -> AA -> Skill 1 -> Skill 2

Mid Game Combo

Ultimate -> Skill 2 -> Skill 3 -> (On ally) -> Skill 1

Ultimate Finisher

Video combo:

How to play:

Karma is an enchanter Support champion. She excels at shielding and healing to help out her team and keep them alive. She has a pretty strong laning phase, you just need to be careful and make sure the enemy bot lane doesn’t engage onto you because you do not have a lot of health and can die fast. The later the game goes, the better Karma gets. Her shields and utility become even stronger and you can do a lot more to keep your team alive.

Karma can also be played in the Mid Lane, make sure to check the alternative build at the top of the page! The build with Karma Mid lane is very different, you want to build items that can allow Karma to deal more damage because you will be getting a lot more gold. There is not much else that is different in terms of play styles.

Karma’s Abilities

(Passive) Mantra

Every spell, Karma casts grants her a stack of Mantra. At 3 stacks, she enters a Mantra State, enhancing her next basic ability (not including ultimate).

As a Support, most of the time you want to use Focused Resolve or Inspire when she enters Mantra State so she can shield multiple allies and land the root a lot easier.

(Skill 1) Inner Flame

Karma fires a blast of energy, dealing magic damage to the first target hit and surrounding enemies, and slowing them for just over a second. This ability is really strong when used for poke during the laning phase.

Mantra Version – Increases the destructive power of Inner Flame’s blast, dealing magic damage to the first target hit and surrounding enemies. The blast leaves a field for just over a second, slowing targets by 50% after which it explodes and deals more magic damage.

(Skill 2) Focused Resolve

Karma tethers up to two nearby enemy champions, dealing magic damage and revealing them for over a second. If targets fail to break the tether (by walking away from Karma), they take magic damage and are rooted for a second. Focused Resolve is a great combo with Inspire because the extra movement speed makes it much harder for the enemies to escape the tether.

Mantra Version – When you active Focused Resolve, a new tether will be formed between the tethered targets. If there is only one tethered target, the new tether will spread toward an additional nearby enemy champion. If targets fail to break all the tethers, they take magic damage and are rooted. At level 1, it’s always best to take Focused Resolve as a support. You can catch enemies off guard and land an early root meaning that you will probably force the enemy to use a summoner spell or 2.

(Skill 3) Inspire

Karma grants an allied champion or herself a shield and movement speed for a few seconds.

Mantra Version – Karma focuses her power, granting a stronger shield and more movement speed that decays over time for a few seconds. An additional ring is generated around the shielded target, and the first ally champion who enters the ring will be granted the same shield. This works really well with items like Staff of Flowing Water and Ardent Censer.

(Ultimate) Transcendent Embrace

When Karma uses her ultimate, she will immediately enter Mantra state, meaning her next ability after her ultimate will be enhanced. Most of the time before using your ultimate you want to make sure you use one of the Mantra enhanced abilities so you can use 2 enhanced abilities in a short period of time.

Karma’s ultimate forms a ring of spirit energy at the target location. After a second, it detonates dealing magic damage to all enemies inside the circle and slowing them for a second. If enemies are hit by the outer ring, they will be knocked back toward the centre.

What is a combo in Wild Rift?

The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.

We offer a multitude of combinations that you can apply to every application.

Thank you for reading this guide. Good luck on the rift summoners!