Nunu & Willump Combo Wild Rift: Guide For Beginners

Nunu & Willump Wild Rift combo for beginners: By learning optimal ability combos for Nunu & Willump, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Nunu & Willump fundamentals is one way of becoming a better player and climbing the ranked ladder.

Nunu & Willump’s Combo

Best combo for Nunu & Willump:

Skill 2 -> Skill 3 -> Ultimate -> Skill 1


 Skill 3 -> Flash -> Ultimate -> Skill 1

With this combo you’ll be able to initiate teamfights and deal quite a bit of damage as well. It works great against multiple enemies.

– Skill 2 (charge it to full) -> Release it when you’re in front of the champion (by casting Skill 2 again) -> Skill 3 (after the snowball hits the enemy) -> Skill 1 -> Skill 3

This is an exceptional ganking combo that will help you basically crowd control lock your enemy while you’re still doing plenty of damage.

Video combo:

How to play:

Nunu & Willump is an AP tank jungler who specializes in early ganks and team fighting with his heavy crowd control. With Biggest Snowball Ever (2nd Ability), Nunu & Willump is able to get around the map and gank with ease. He can also use the movement speed from the Scuttle Crab and his items to make ganking and moving around the map even easi

Nunu & Willump’s Abilities

(Passive) Call of The Freljord

Nunu & Willump gains bonus attack and movement speed for a few seconds upon damaging an enemy champion, large monster or structure. When the passive activates, a nearby allied champion with the fastest Attack Speed gains half the bonus, so when possible try and stand next to your AD Carry so they gain a little bit of extra attack speed.

You can trigger this passive multiple times during a teamfight by attacking different champions, however just keep in mind that Nunu & Willump cannot trigger Call of the Freljord on the same target for 8 seconds.

(Skill 1) Consume

Nunu & Willump takes a bite out of the enemy, dealing magic damage and healing some health back. The healing is increased when Nunu & Willump are below 50% maximum health. This means you can wait until you are below half health to use consume so you gain more health back, but it’s very risky because you can die quickly if you don’t use Consume in time.

When Nunu & Willump consumes minions and monsters, the damage is changed to true damage. This makes Nunu & Willump’s jungle clear in the early game really fast compared to other junglers.

(Skill 2) Biggest Snowball Ever!

This is Nunu & Willump’s main ganking tool that enables them to get around the map and gank any lane you prefer. Willump begins rolling a snowball that increases in size and speed for just over 10 seconds. The snowball explodes upon colliding with enemy champions, large monsters or terrain, dealing magic damage to enemies and knocking them airborne, increasing with the size of the snowball.

The best place to use this ability is in the river. Not only do you have a lot of space to move around so you don’t accidentally crash into terrain, but you gain movement speed from the scuttle crab and Pathfinder rune.

You can re-cast Biggest Snowball Ever which releases the snowball, causing it to explode on the first enemy hit. Also, when using Biggest Snowball Ever, it removes slows and Nunu & Willump are immune to slows during the rolling animation.

(Skill 3) Snowball Barrage

Nunu & Willump channels for just over 2 seconds, throwing snowballs that deal magic damage and slow enemies. When the channel ends, Willump deals magic damage and roots targets. Damage and root duration scale with the number of snowballs that you hit on the target.

There will be an arrow that shows you the direction you are throwing the snowballs, make sure this is always on the enemies so you can deal more damage and root them for longer.

(Ultimate) Absolute Zero

Nunu & Willump gains a shield that absorbs damage and begin channelling for up to 3 seconds. Nearby enemies are slowed and the slow is increased over the duration. When the channel ends, nearby enemies take magic damage, increased based on channel duration.

It’s important to use Absolute Zero when you are in the middle of the enemy team and standing on top of them. This makes it harder for them to escape the ultimate so you can deal way more damage.

You can recast Absolute Zero at any point. You won’t deal that much damage but it’s a good idea when the enemy is about the escape the radius or you just quickly want to gain the shield to absorb some damage.

What is a combo in Wild Rift?

The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.

We offer a multitude of combinations that you can apply to every application.

Thank you for reading this guide. Good luck on the rift summoners!