Rammus Combo Wild Rift: Guide For Beginners

Rammus Wild Rift combo for beginners: By learning optimal ability combos for Rammus, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Rammus fundamentals is one way of becoming a better player and climbing the ranked ladder.

Rammus’s Combo

Best combo for Rammus:

Use Skill 3 during teamfights and right after smashing into an opponent, so they won’t escape.

Use Skill 1 -> Flash if you want to take enemies by surprise.

Your Ultimate area will do damage to towers too.

Use Skill 1 to escape when needed.

Video combo:

How to play:

Rammus is a tank jungler. He is not the best champion before level 5, and needs a few items before he becomes useful. In the early game, Rammus wants to farm early and get level 5 so he can gank lanes easier with his Ultimate, Soaring Slam. When using your Ultimate, you can combo it with Frenzying Taunt (3rd Ability) to taunt the enemy. This enables your teammates to follow up and get an easy kill. One important thing to note with Rammus is that he is very, very fast. When out of combat, he gains movement speed and he can use Powerball (1st Ability) to get around the map very quickly, so you can turn up and surprise the enemy in fights.

Rammus’s Abilities

(Passive) Rolling Armordillo

While Rammus is out of combat he gains movement speed. This paired with Powerball makes Rammus one of Wild Rift’s fastest and best roamers. This passive works great with the Pathfinder rune as they stack.

(Skill 1) Powerball

When activating Powerball, Rammus accelerates and gains a lot of bonus movement speed over a few seconds. You get even more movement speed if out of combat thanks to your passive, Rolling Armordillo. Colliding with an enemy deals magic damage in an area, knocking back and slowing for a second.

Powerball is Rammus’ primary engagement tool. You can easily gank when using Powerball because you become so fast and hard to deal with. When rolling around with Powerball, be careful not to hit any minions or monsters as the effect will stop. You can use your Flash if the enemies are trying to hide behind minions to get past them.

(Skill 2) Defensive Ball Curl

This ability has 2 parts. A passive where Rammus attacks deal bonus magic damage. The active braces Rammus for a few seconds, slowing him but also granting bonus armor and magic resist. While you have this active, your bonus magic damage is increased and also applies to enemies that attack Rammus.

Defensive Ball Curl is normally used in combination with Frenzying Taunt which forces an enemy to attack Rammus. You can cancel Defensive Ball Curl if you want to get the movement speed back or get more movement speed by hitting the button again or by using Powerball.

(Skill 3) Frenzying Taunt 

Rammus taunts an enemy champion or monster and gains attack speed for a few seconds. This ability in combination with Defensive Ball Curl is a deadly combo and helps you out a lot when trying to kill the enemy champions. Make sure when you’re near monsters or a bunch of champions are together, that you drag the ability to make sure you taunt the correct target.

Instead of attacking after Frenzying Taunt, you can walk away after taunting so the enemy follows you towards your team. This can help if you have teammates or a tower nearby

(Ultimate) Soaring Slam

Rammus hops in the air and slams down, dealing magic damage and creating aftershocks in an area for a few seconds. Aftershocks deal magic damage every second and slow enemies. Soaring Slam’s casting range increases with movement speed, so Powerball greatly increases your ultimate’s cast range.

What is a combo in Wild Rift?

The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.

We offer a multitude of combinations that you can apply to every application.

Thank you for reading this guide. Good luck on the rift summoners!