Sett Combo Wild Rift: Guide For Beginners


Sett Wild Rift combo for beginners: By learning optimal ability combos for Sett, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Sett fundamentals is one way of becoming a better player and climbing the ranked ladder.


Sett’s Combo

Best combo for Sett:

Skill 3 -> AA -> AA -> Skill 1 -> AA -> AA -> Skill 2 (Disengage or he’s dead)


Early Game Trade

Skill 3 -> Skill 1 -> AA -> AA -> Skill 4 -> Skill 2

Mid Game Pain Infliction

Protobelt -> Skill 3 -> Flash(behind the enemy) -> Skill 4 (towards team) Skill 2

Ultimate Finisher

Video combo:

How to play:

Sett is a top-lane fighter. He can be a front line tank with his solid crowd control or you can build a little bit of damage to be able to suplex the backline carry and one-shot them with his massive AOE damage. Sett doesn’t have a mana bar, but instead has a Grit bar that stores damage taken. When you activate Haymaker it consumes all grit, gaining a shield.

Sett can also be played as a support or in the jungle, make sure to check the alternative build at the top of the page! As Sett Support most of the time you want to build more Tank items so you can protect your team and be more of a front line tank.

Sett’s Abilities

(Passive) Pit Grit 

Sett’s auto attacks work a little bit different to other champions. Sett alternates between left and right punches. Right punches follow the left quickly and deal additional physical damage.

It’s important to make sure you auto-attack with a right punch straight after throwing a left punch because Sett will reset back to a left punch if he does not do a right punch within a few seconds.

(Skill 1) Knuckle Down 

Sett gains movement speed towards enemy champions for a few seconds. Additionally empowers the next two attacks to deal bonus physical damage.

There is a really neat combo you can do with Knuckle Down. If you throw a left and a right punch there is normally a slight delay until Sett can auto-attack again. However, if you use Knuckle Down as soon as you finish the right punch the delay will be decreased.

(Skill 2) Haymaker

Sett stores 100% of damage taken as Grit. Grit decays quickly a few seconds after the damage was taken. You can see how much Grit you have underneath your health bar.

When you use Haymaker, Sett consumes all Grit, gaining a shield that decays over time. Sett then delivers a massive punch dealing true damage to enemies in the center. Enemies not in the center instead take physical damage.

It’s always important to keep a close eye on how much Grit you have as this can make the difference between surviving and dying.

(Skill 3) Facebreaker

Sett smashes enemies on either side into each other, dealing physical damage and slowing them for just under a second. If Sett grabs at least one enemy on each side, all enemies are stunned for a second.

Most of the time you want to use Facebreaker at the start of the fight so you bring enemies towards you so you can punch them and potentially use The Show Stopper to bring them to your team.

(Ultimate) The Show Stopper

Sett grabs an enemy champion and suppresses them as he carries them forward, then slams them into the ground, dealing damage to surrounding enemies and slowing them for a second. Enemies take less damage the further they are from where Sett lands.

You can use this ultimate in 2 different ways. You can try and get behind enemy lines and Suplex an enemy champion into your team or you can Suplex an enemy front line champion into their own backline which means you can use your other abilities and punches to try and kill their carries.

What is a combo in Wild Rift?

The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.

We offer a multitude of combinations that you can apply to every application.

Thank you for reading this guide. Good luck on the rift summoners!