Yuumi Wild Rift combo for beginners: By learning optimal ability combos for Yuumi, you will be able to deal lots of damage to the enemy quickly and safely. Learning and understanding Yuumi fundamentals is one way of becoming a better player and climbing the ranked ladder.
Yuumi’s Combo
Best combo for Yuumi:
AA -> Skill 2 (on Ally) -> Skill 3/Skill 1
Early Game Saviour
AA -> Skill 2 (on low HP ally) -> Skill 1 -> Skill 3
Mid Game Mage
AA -> Skill 2 (on Ally in distress) -> Skill 3 -> Skill 4 -> Skill 1
Late Game Samaritan
Video combo:
How to play:
Yuumi is a very unique champion, she can attach to allies with You and Me! and be immune to almost all damage and able to use summoner spells and abilities. This means in team fights you can dash around the front line to set up big area of effect plays with Final Chapter. Yuumi also has the option of not taking Flash, so you can use 2 combat summoner spells (Exhaust, Ignite and Heal) instead. This means in the laning phase she can look to enable both herself and her Duo Lane to snowball early.
Yuumi’s Abilities
(Passive) Bop N’ Block
Yuumi’s attacks against champions grant her a shield and restores mana. This effect has quite a long cooldown. You can see when her passive is available by looking at the bar just underneath her mana bar. The shield follows Yuumi until broken and will protect Yuumi’s attached ally while she has one. In the laning phase, you should always look to jump out of your ally to auto-attack enemy champions when you have the passive available especially because Yuumi struggles with mana in the early game.
(Skill 1) Prowling Projectile
This ability is a hold and drag ability that can be aimed in any direction. Yuumi steers an errant missile, dealing magic damage to the first enemy hit. If Yuumi is attached to an ally, the missile will be enhanced if it travels for a second before impacting, dealing more magic damage and slowing enemies for a second. The tricky part about this ability is steering the missile through minions and making sure you hit champions. Head into practice and give it a try before you jump into a game.
(Skill 2) You and Me!
Yuumi dashes to an ally champion and attaches to them. Whilst Yuumi is attached, she follows her partner’s movement and is untargetable except from towers. While Yuumi is attached to an ally, she increases the ally’s adaptive force (Attack damage or Ability Power). Yuumi also gains the same amount of Adaptive Force.
Yuumi can dash out of allies, back in and to different allies as many times as she wants. However if Yuumi is hit with any immobilizing effects, the ability gets placed on a 5-second cooldown. Be careful!
(Skill 3) Zoomies
Yuumi restores health to herself and gains movement speed and attack speed for a few seconds. If Yuumi is attached, this ability affects her ally instead. This is what makes Yuumi so strong when paired with Duo lane carries that love attack speed and front line carries that also love attack speed and extra movement speed, for example Olaf.
(Ultimate) Final Chapter
This is Yuumi’s huge area of effect ability that can be impactful in team fights. Yuumi channels for a few seconds, launching waves dealing magic damage. Waves after the first deal reduced magic damage. Champion bit by 3 waves are rooted for just over a second.
Yuumi can move and cast You and Me! and Zoomies while channelling Final Chapter. So even if you accidentally aim the ability in the wrong direction, you can always recover by moving around!
What is a combo in Wild Rift?
The Wild Rift combo works in conjunction with one another and allows auto-attacks, summoner spells, items activated, and/or abilities to be used to do certain things.
We offer a multitude of combinations that you can apply to every application.
Thank you for reading this guide. Good luck on the rift summoners!
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